Mega Powerīeing one of the only Castlevania games on a Sega console, The New Generation tries to use the Sega Mega Drive’s power to match the special effects we saw in the spectacular Super Castlevania IV. While the lack of an open exploration – or even diverging paths like in Castlevania: Rondo of Blood – might be a detriment for some players, The New Generation manages to keep things fresh with its varied environments and amazingly creative scenarios. Instead of exploring one massive castle, players will have to travel the world through different stages, each of them introducing a new selection of deadly traps and fearsome foes. Seeing as this game came before Castlevania: Symphony of the Night introduced the whole “Metroidvania” concept into the series, The New Generation still has that classic Castlevania level layout. Players who are new to the series, or want an easier overall experience than using John Morris, should pick Eric in their first playthrough. Unlike Morris, Lecarde wields a spear into battle, and also makes use of a vast array of acrobatic skills for both combat and traversal. This hunter would be the perfect choice for players who are familiar with the classic Castlevania gameplay, as he wields the legendary whip Vampire Killer and controls similarly to Simon Belmont in Super Castlevania IV. While most entries in the Castlevania series have had a single protagonist for players to control, Castlevania: The New Generation has two quite unique vampire hunters for players to choose from.įirst, we have John Morris. In the case of Castlevania: The New Generation, players will find that this is a new take on the familiar vampire-killing formula: one that shakes things up in (almost) all the right ways.Īlso known as Castlevania: Bloodlines, The New Generation – as the name implies – takes the focus away from the legendary Belmont clan as a new duo of heroes rises to the challenge of facing the dreaded Count Dracula. A year later, Konami began a near-wholesale retreat from current console games development, starting with the cancellation of Silent Hills and the departure of longtime designer Hideo Kojima at the end of 2015.When a game deviates a bit from its source material, the result could be either magnificently innovative or terribly disappointing. The last original game in the Castlevania line was Lords of Shadow 2, which launched in 2014 for PlayStation 3, Windows PC, and Xbox 360. ![]() Orduyan said the E3 demo from 1999 put disparaging rumors about the game to rest, but the PlayStation 2’s launch in 2000 obliterated Konami’s plans for Dreamcast games, Castlevania: Resurrection included. In a 2007 interview, Castlevania: Resurrection art director Greg Orduyan said that the game was internally sabotaged by “some people within Konami who had their own agenda.” Castlevania: Resurrection would have been the first Castlevania game developed by Konami of America (whose name appears on the developer disc in the video). (Victor Belmont, albeit in a different form, would be introduced in Castlevania: Lords of Shadow 2. ![]() The video shows the build’s unidentified finder steering Sonia Belmont through two of the five stages, which are started from a developer’s menu.Ĭastlevania: Resurrection would have introduced a then-new protagonist, Victor Belmont, into the world of Sonia Belmont, who debuted in 1998’s Castlevania Legends for the Game Boy. It’s a 3D platformer, with a very linear approach to its levels. The prototype is a build predating E3 1999, where Castlevania: Resurrection got a closed-doors demonstration. Preservationists have been shown a video of the prototype in action, and shared it via YouTube over the weekend. A playable version of the canceled Castlevania : Resurrection for the Dreamcast has surfaced.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |